﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace ThouShaltNotBrick.Logic.GeneralObjects
{
    public sealed class BrickState
    {
        #region Properties
        #region Name
        /// <summary>
        /// Name property.
        /// </summary>
        public string Name { get; private set; }
        #endregion

        #region IsIndestructible
        /// <summary>
        /// IsIndestructible property.
        /// </summary>
        public bool IsIndestructible { get; private set; }
        #endregion

        #region Texture
        /// <summary>
        /// Texture property.
        /// </summary>
        public Texture2D Texture { get; private set; }
        #endregion
        #endregion

        #region Constructors
        public BrickState(
            string pName,
            bool pIsIndestructible,
            Texture2D pTexture)
        {
            Name = pName;
            IsIndestructible = pIsIndestructible;
            Texture = pTexture;
        }
        #endregion
    }
}